This is a shame, because people love to level with IA, and by extension Planar Assault, but neither have good XP rates to effectively do so without popping an XP potion. The problem comes when you do them all the time because the variety is severely lacking and the XP return is not nearly good enough to level by when you could just be doing the questing content. It’s basically Instant Adventure for people who like doing rifts. Planar Assault Adventures are a nice new feature where you go into the planes, and close rifts on demand. The only real downside is that players with bad luck may never have the best tier fragments or the stats they want on their fragments. While you can’t trade the fragments, through leveling alone I was able to get the stat types I needed and upgrade my slots to keep feeling my stats increasing. I’ve seen conflicting opinions on the new Planar Fragment system, as it can rely too much on RNG and is a Plat Sink, but really I kind of like it. SFP clearly increased HP on mobs far too much, and the thrill of an already archaic combat system is all but drained. Nightmare Tide felt perfectly tuned, even at the elder game. No it’s not the slow leveling that’s an issue – it’s the slow killing. Plus Rift has Planar Attunement which adds to your sense of progress at the upper levels. In fact, at higher ends of games, I really appreciate it. Add in the fact that most quests require you to kill multiple mobs, especially carnage quests, and the progress is achingly slow. As a player, if you like to solo quest, you’re forced to make a hybrid build that has heals and defense, and sacrifices DPS – ergo, the time to kill a single mob is about 60 seconds. I swear my eyes glazed over during one fight with a frogue, because it wasn’t hard… it just took forever. With the exception of a few builds, the time to kill for mobs in SFP has drastically increased to the point of boredom. As HiveLeader and I have commented, as well as many others on various channels, the amount of HP mobs have in the open world seems to be crazy across the board. It’s the other bits of Starfall Prophecy that fail to live up to the zone design. You won’t have a bad time in SFP if you play for the questing and the stories they tell. There’s a whole lot of creativity that went into each zone, and the story’s really well written from start to finish. I loved, LOVED, my time in Gedlo Badlands with Veist and his wannabe Ascended kobolds. From your opening moments with Tasuil in Alittu to the Xarth Mire’s fight with the Tuath’De and the demons of Ashenfell, the overarching quest design and narrative through each of SFP’s zones is superb.
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